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Video Games: From Concept to Consumer

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Calling All Innovators—A Career for You

Kevin Cunningham

Key Features

Table of Contents

Video Games: From Concept to Consumer

Category: Technology/Innovation
ISBN: 978-0-531-28797-2
Author(s): Kevin Cunningham
Dewey: 794.802
Grade: 5; 6; 7; 8
Age: 10; 11; 12; 13
GRL: W
Lexile Level: 1130L
ATOS: 7.2
AR Pts: 2.0
Key Features:
  • • Diagrams, graphs, and charts help to clarify complex subjects
  • • Unique visual design draws readers in and encourages them to invest
  • • Interviews with real-life workers give readers an up-close look at their jobs
  • • Helpful statistics assist readers in planning their future careers
  • • Digital content for further learning on this subject available at www.factsfornow.scholastic.com
Series: Calling All Innovators—A Career for You